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Seeking help on below.

I was trying to set up my camera to prepare for rendering but whenever I clicked on CTRL+ALT+0, it distorts my mesh.

I have tried to:

  • Delete the camera and added a new one
  • I have tried ALT+P to the camera to remove any parenting, just in case it was attached to the mesh.
  • I tried to apply the scale, rotation and location.
  • I tried to apply the Armature Modifier but the mesh and bones is not anymore connected

But still have no good results.

This is how it looks without the camera view:

enter image description here

Whenever I hit CTRL+ALT+O, the mesh is deformed:

enter image description here

From above image, if I go to edit mode it shows like this.

enter image description here

Now when I tried to apply the ARMATURE modifier and hit CTRL+ALT+0, the mesh is not deformed but is not with the bones anymore. Also, I'm not sure if ARMATURE modifiers should be applied or what is the practice for this?

enter image description here

Thank you in advance.

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2 Answers 2

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Important thing to know when using the Ctrl+Alt+0 shortcut: only a camera object should be selected.

If another element is selected instead of a camera, it will be moved to the chosen viewpoint and rotated to match the orientation of a camera object.

I think that's the issue here. You pressed the keyboard shortcut with your mesh selected and the armature being too far, the mesh becomes glitched.

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  • $\begingroup$ after reading your reply, I went back to my project and check if this is the case. To make sure, I hit A to select all then hit ALT+A to unselect all then just click the camera. But still whenever I hit CTRL+ALT+0, same issue was encountered. $\endgroup$
    – Blue
    Dec 2, 2023 at 14:59
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Going back to this, I got a solution from someone.

What I have done was to open a new Blender scene and delete everything in the 3D viewport. Then file → append and find the old .blend and to objects and hit the A key and append all the objects. And it worked.

The character is no longer distorted whenever I try to position the camera.

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