I have a question about rigging and referencing in Blender. Since now a build support alembic file, it matches our production system. For a vfx project, we need to produce 8 minutes of fooatges and we want to try Blender in this production to remove Maya from our pipeline (too manies bugs and support is bad).
So my questions are :
- How many times is need to build a rig like Victor from Cosmo Laundromat ?
- Does it need a big knowledge in Blender python API ?
- Is it possible to found ressources for build it (dvd, artists) ?
- is it possible like maya to reference the model with his rig and skin into an other scene to be animated and still keeping the link between the two scene if an update is made on the rig ?
The target for the project is a motion picture quality vfx (rendering will be done in our production engine Guerilla render). The goal is to remove maya from our pipeline !!! At this time, on the current movie we're doing, it's the main source of problems, like we spend all our times and money to solve problems that we not have in others solutions, like Houdini (our main VFX platform) or me in Blender for modeling and few basic setup like smoke and fire.
Also Blender have a great python API, an easy way to make plugins, and crash less than maya (it's not a joke... we tried).
Thanks in advenced for your answers, A++
Matt
PS : we're based at Luxembourg, our main group is "On entertainment" and we're OnyxLux 3D.