Timeline for Rigging fabrication time for serious production and referencing
Current License: CC BY-SA 3.0
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Jun 21, 2016 at 9:40 | comment | added | Jaroslav Jerryno Novotny | I wouldn't call the edit/pose rigging system an advantage. It is disadvantage. It is badly designed. Constraints are in pose, bone parenting in edit, some settings in pose others in edit. Scripting and switching between pose and edit is not very well thought through, every time you switch the bones are deleted from memory and the other ones are generated - not the best way to do it. Rigging is nicely designed in Modo. I would argue that lack of convenient IK and IK splines makes Blender rigging inferior to Maya. Maya's system is based upon joints rather than bones which I see as advantage. | |
Jun 21, 2016 at 7:40 | history | answered | Demons Fate | CC BY-SA 3.0 |