Hello to all of the Blender gurus. I would like to ask you a little complicated question.
What is exactly the blender philosophy for work pipeline?
Specific: I worked with 3ds max and maya and I am now trying to change to blender because i dont like autodesk. There are many tools for automating pipeline.
But in blender i challenge basics problems like >
A) Optimize viewport for animation (textures has 5000x5000px) so some kind option for preview (not render) textures optimizing without proxys?
So back to my question, is the philosophy of blender to make it so open, everybody must script their own pipeline from scratch ?
Or I can find somewhere links or answers for this kind pipeline/automation questions.