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When I import my tank file from 3ds format it appears in blender a little bit messed up like this:

enter image description here

I selected all messed up tanktracks and did Origin to geometry. Then they became almost correct, but not quite: enter image description here

The tank tracks in front of the tank remained incorrectly rotated.

They should look like this (this is how the tank appears in autocad)

enter image description here

Why does this happen? Can anyone help me?
My tank is here (35MB)

I have blender 2.67.

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1 Answer 1

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Select them all (they are selected by default after importing), press AltS, AltR and AltG to clear all the transformations.(Or go to the header menu > Object > Clear to find these operators.)

enter image description here

P.S.: If the result still problematic, try toggling off the Apply Transform in the left-hand panel in the Import window.

enter image description here


By doing so, The origins of all objects will go to one point. If you want move each origin to their individual geometry, just keep them selected, then press ShiftCtrlAltC, choose Origin to Geometry or Origin to Center of Mass to move them back to each individual objects.

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  • $\begingroup$ thanks, but this isn't working for me. i imported a .3ds and the object look like the right scale and location but just exploded out, so i tried alt-g and i tried the import toggle but nothing puts humpty dumpty back together again. any ideas? this is the model turbosquid.com/3d-models/signal-lamp-3ds-free/138519 $\endgroup$
    – steveh
    Dec 12, 2016 at 4:07
  • $\begingroup$ I tried that model, and it works for me here. are you sure you have tried alt g / r / s? $\endgroup$ Dec 12, 2016 at 6:19
  • $\begingroup$ yes, i tried every combination, interesting, thanks, i'll try again $\endgroup$
    – steveh
    Dec 13, 2016 at 7:18

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