After a lot of searching and testing it seems like it's impossible to import an 3D-object with it's UV-mapping and texture from another 3D-software into Blender. Is this really true or is there a way to fix this?
I have a potential customer that is not working with Blender. I guess they are using 3ds Max and a cooperation is only possible if I can use there 3D-models and textures in Blender.
I have tested to import .3ds and .obj files into Blender, but there are no textures visible and the scale is not correct or the 3D-models is broken or just a big mess.
I need to clarify if it is impossible to use 3D-models with correct UV-mapping and textures into Blender? If it's impossible, I must unfortunately consider using 3ds Max again instead of Blender and that's something I want to avoid!