So I'm trying to port the Voyager model by Eric Flat from 3DS Max in to Blender. And I've tried looking for a possible fix to this, however I've been unable to find a solution.
This doesn't happen with other formats other than the 3DS format either. While I can use an OBJ format, the mesh is a little odd with it. I've tried ALT + G as well as clearing the LOC, ROT, SCALE values.
I'm not sure why is this happening either, I've also ported another model from MAX using an FBX format, and it imported in to Blender completely fine.
If anyone knows a way to fix this without changing to another format, I'd greatly appreciate the response.
Blender version: 2.79