Oftentimes I like to make the edges of a beveled object use a separate material than the actual object itself. For example, the bevel on a table, a picture frame, or a door frame might be different than the material in the center.
When I select the adjacent faces around an object — as seen on the left — the middle face is always selected. This means that I cannot set the middle face's texture to something other than its surrounding faces. On the right is an example of what I want, achieved with face-select mode. Unfortunately, it doesn't work with vertex groups.
I need a straightforward way to set different materials under these circumstances in one object.