I am trying to set a lamp in my scene so that it will follow the player wherever he goes yet still maintains its orientation. if I parent it to the player object, when I rotate the cube, the lamp will rotate also due to its initial orientation and it messes up the lightning. Is there a proper way through this ?


Use Vertex Parenting to a single vertex.

  • Select child right mouse button
  • Add parent to selection shift+right mouse button
  • Switch to edit mode tab
  • Select a single vertex from mesh right mouse button
  • Establish vertex parent ctrl+P
  • Leave edit mode tab
  • $\begingroup$ Thanks, I was wondering why it worked this way ? $\endgroup$ – Yvain Mar 9 '16 at 16:48
  • 1
    $\begingroup$ A vertex has no orientation ... therefore the child can't inherit it. $\endgroup$ – Monster Mar 10 '16 at 4:44

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