I am trying to set a lamp in my scene so that it will follow the player wherever he goes yet still maintains its orientation. if I parent it to the player object, when I rotate the cube, the lamp will rotate also due to its initial orientation and it messes up the lightning. Is there a proper way through this ?
1 Answer
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Use Vertex Parenting to a single vertex.
- Select child right mouse button
- Add parent to selection shift+right mouse button
- Switch to edit mode tab
- Select a single vertex from mesh right mouse button
- Establish vertex parent ctrl+P
- Leave edit mode tab