I'm trying to make a constraint or some kind of system in 2.80, where i have a vehicle, driving on a path (follow path constraint, also rotating, but only on z axis) and a third person camera, attached to an empty following the vehicle. by using copy rotation, i can make the camera follow the vehicle without rotating and can then manually animate rotation. i just wonder if its possible to automate this, so that the camera will rotate on the z axis just like the vehicle on the path, only slightly delayed, but without delaying the location (preferably in real time). I know that the slow parent feature got removed :(
You can bake the motion to an empty and then edit the keyframes.
- Add an empty.
- Parent the empty to the vehicle and the camera to the empty.
- Go to Object > Animation > Bake and simply check all the boxes, then press bake.
- Now that the motion has been transfered onto the empty, open the graph editor and select the empty. You can edit the keyframes by selecting them and pressing ⎇ AltO to smooth them or move them to a later frame with GX > LMB confirm