This might be a bit too special but I thought I'd just give it a try on this forum:
I have a meadow scene. And I want to have a trail running through it. I did use a displacement modifier on the small hills in the scene, and on the trail itself.
I did paint in the texture of the trail, because it should be a different one than the texture "under" the grass (as seen in the pic).
Now I want both textures ("brown soil under the grass" AND the "trail texture") to have a normal, displacement, occlusion, specularity and a diffuse map. But...
- I only have ONE displacement connector in the material output node where I would have to put in the normal map(s)...
- When I use a displacement modifier I can't place it in reference to the coordinates I already set up for the general seamless texture - so the "bumping" applies to the whole mesh and is way to big.
How can I apply multiple textures AND THEIR MAPS to certain areas on a single plane with the same texture coordinates as in their nodes??