I am trying to bake the AO from a high poly model to a low poly one, however I keep getting a horrible looking texture, I have tried deleting other meshes that may be overlapping with the models but it still seems to be happening (My model is UV unwrapped properly).
I have also tried baking from AO directly and also plugging an AO node into diffuse and trying to bake that.
Is there something that I am missing, I did a similar process for my normal and cavity maps and it worked fine.
I am really struggling with this and would appreciate any ideas as to what I could do. Thanks in advance.