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How can you have an image as a texture (in this case on cloth) that is only applied to one side of a plane?

I would like the reverse side to be a solid color.

Please see below image where the cloth has the image texture on both sides.

current double sided plane

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In Cycles you may use a Backfacing output of the Geometry node as a factor for applying two materials for each side of a plane. Set up the material nodes as pictured below. You may do it in the same way in Blender Internal. The only difference is in BI the output of the Geometry node is called Front/Back. enter image description here enter image description here

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In the Material Node Compositor

Add > Input > Geometry

Blender Internal

Plug the Front/Back socket to the Fac socket of the Mix Node

enter image description here

Cycles

Plug the Backfacing socket to the Fac socket of the Mix Shader

enter image description here

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