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I need to render a cubemap from a Blender scene.

Is this the correct way to do it?:

Set camera FOV to 90. Have one camera facing up, one down, left, right, front , back. Is that all to achieve a proper seamless cubemap?

If not, how then?

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Regardless of which render engine you use, the process is the same.

It has been explained well here.

Personally I find rendering a single-image equirectangular environment map to be easier, but I understand you may have specific reasons for needing a cube map.

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  • $\begingroup$ I'd prefer equirectangular rendering myself, but Blender Internal doesnt support it which I need to use. $\endgroup$
    – Leo Ervin
    Sep 1 '15 at 16:30
  • $\begingroup$ So basically yes, I was right (for anyone who doesn't want to bother to read the link). $\endgroup$
    – Leo Ervin
    Sep 1 '15 at 20:21
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    $\begingroup$ Please include some of the steps for rendering in the answer itself instead of just linking to the solution. Link only answers are discouraged as if the link goes down then so does this answer. $\endgroup$ Sep 2 '15 at 8:58
  • $\begingroup$ Please expand on the link and make your answer useful here. As it is now all your answer does, is direct someone to where they can get the info. Se answer should have the info here. $\endgroup$
    – David
    Jul 31 '16 at 16:28

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