I need to render a cubemap from a Blender scene.
Is this the correct way to do it?:
Set camera FOV to 90. Have one camera facing up, one down, left, right, front , back. Is that all to achieve a proper seamless cubemap?
If not, how then?
I need to render a cubemap from a Blender scene.
Is this the correct way to do it?:
Set camera FOV to 90. Have one camera facing up, one down, left, right, front , back. Is that all to achieve a proper seamless cubemap?
If not, how then?
Regardless of which render engine you use, the process is the same.
It has been explained well here.
Setup the Blender Render Panel
Enter a resolution in the Render Panel and ensure the aspect ratio is set equal. [(e.g., 1024x1024)]
Setup a camera
. . .
Set the camera's 'Lens' to 'perspective' and Field of View to 90 degrees exactly.
Put the camera's location at the center of wherever the viewpoint will be in the modeling environment.
There are six images for each cube face.
The camera rotation values that correspond to each cube face are: (x,y,z values in degrees)
North: 90,0,0 East: 90,0,-90 South: 90,0,-180 West: 90,0,90 Up: 180,0,0 Down: 0,0,0
- Set the camera to each rotation and render the image, then save each image
. . .
Personally I find rendering a single-image equirectangular environment map to be easier, but I understand you may have specific reasons for needing a cube map.