im new to Blender and i have a big problem with rotation. I am building something in the same style as the Game of Thrones intro, so a lot of buildings fitting inside a sphere.
I rotate the whole thing so it will fit on the side of the sphere.
And then i want to rotate the gears in an animation, choose local transform orientation and the rotate handles look fine, and i rotate it it looks fine. But when i play the animation the gear rotates all around.
i tried to click Objekt -> Apply -> Rotation, and then i see the rotate handles aren't fine at all:
So, all look fine (alså the rotate handles) until I rotate, the already rotated object. when i play an animation it rotates all around. When i click Objekt -> Apply -> Rotation, I see why. The rotate handles are (secretly) messed up. Why and how do i solve it.
I want to rotate the whole thing, and then be able to rotate every single gear while still fitting in.