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I'm making this pocket watch and am wondering how to make this design where there are a lot of round extrusions. Thanks!

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  • $\begingroup$ The answer will depend upon how you plan to use the result. For example, in a game, you might make a simple mesh and use as image texture to provide some of the smaller details. $\endgroup$ – brasshat Aug 20 '15 at 0:39
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In top view add a curve. Enter Edit mode and shape it to something like this:

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Still in Edit mode Select All (A) and Rotate it 90 degrees in X (RX9o)and 90 degrees in Z (RZ9o)

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Exit edit mode and add a Curve->Circle

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Select your original curve, make it 3D, check on Fill->Full and give it some extrusion.

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Add an Array modifier. Select fit curve and select the circle.

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Add a Curve modifier and select the circle again.

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Edit the curve, extrusion, radius and offset to meet your needs.

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Start with a mesh->circle with a lot of vertices.

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Estrude and Scale:

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With all of the edges/faces selected Press I to activate the Inset Tool and enable Indivdual.

By controling thethickness and depth you should be able to get something like this:

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Smooth and subsurf:

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Add a mesh circle and make it so it has a lot of segments (make it an even number though) In this example I chose 120

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By extruding and adding loop cuts create a shape like this:

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Select an edge like this and then do Select->Similar->Lenght

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Now do Select->Checker Deselect. So you end up with every other edge selected.

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move those edges up on the Z axis.

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Smooth and subsurf:

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