I'm creating animation with shooting gun.
I've created gun model, smoke emitter which is placed at the end of the barrel and muzzle flash - volume shader with emission.
Everything looks fine until the smoke starts to flow out the barrel cause you can see 'muzzle flash' which looks like big black spot inside, even when volume density is 0.000.
Another problem is that smoke also affects muzzle flash when volume density is 1.000 there are transparent deformations which causes holes in flashing object.
It looks like smoke is ruining everything in my animation. Because without this effect everything looks really cool.
I've tried to separate gun, smoke and flash. I can easily render each of those but rendered together causes same problem (gun with smoke - good, gun with flash - good, flash with smoke - bad, gun with flash and smoke - big fail) .
I still don't know how to fix this. Maybe it's just a bug and that's why I'm asking: Do you know how to solve this problem or maybe just how to separate layers? And why smoke and emission (even if it should be 'transparent') affects each other so much?
By the way - I'm working with Blender Render.