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I have to simulate rigid body physics simulation that is close to the real objects. Its about free fall of objects from initial random position onto a table.

I am new to blender so I started my project in blender render and have been working on it. But I see that in certain tutorials, they use blender engine. So I wasn't quite sure about the difference of these two modes.

When to use which? What is right setting for my project?

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If you are making a still render or animation, then you most likely want to use the rigid body physics in the 3D view.

If you are making a game or a program that users will interact with in some way, then you most likely want the game engine.


Not too long ago blender didn't have any way to simulate rigid body physics outside of the game engine, and there are still lots of tutorials floating around from before that time.

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