# How to simulate static vs kinetic friction?

Rigid Body simulation allows setting bounciness and friction. Is there any simple way to set friction and bounciness to match real world objects? Real world objects have different Friction Coefficients for static (non-sliding) and kinetic (sliding) contacts which Blender doesn't seem to support. In addition, Blender Rigid Body simulation is (according to name) about rigid bodies only so even though you can simulate a bouncing tennis ball by setting suitable bounciness, it's not physically correct simulation.

For example, let's say we have three 0.1 m x 1.0 m x 1.0 m objects (squashed cubes) made out of wood, steel and styrofoam. How to simulate those? In real world, steel would't easily slide over styrofoam but it would slide over wood.