I'm trying to create procedural texture in Blender (4.2) Eevee : some kind of hatching effect, and brushstrokes oriented toward light. On the upper right corner, it's been done in photoshop with Palette Knife effect : The closest result I could achieve so far is this one, but it doesn't work on the side of the cube, or when light is at the same height as the sphere.
The downside of this method is that it works only with one light. Is it possible to achieve this kind of result with only lighting (intensity) information ? Or is it at least possible to address the current problem ?