I'm experimenting with displacement maps in the Shader Editor using this guide: https://3dmodels.org/blog/displacement-maps-in-blender-tutorial/
What is the best way to apply it to only a part of the object or a specific vertex group?
I'm experimenting with displacement maps in the Shader Editor using this guide: https://3dmodels.org/blog/displacement-maps-in-blender-tutorial/
What is the best way to apply it to only a part of the object or a specific vertex group?
What you can use instead of vertex groups is a Color Attribute, which you can reference directly in the Shader editor via the Color Attribute node.