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I have this curved geometry made up of edges, if I wanted to smooth out this curve to make it consistent instead of wobbly like it is how would I do that?

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    $\begingroup$ you have intermediate edges that tend to flatten the faces, first thing try a X > Limited Dissolve, give a Subdivision Surface modifier to your object and see what it gives, if it is still not good please share your file $\endgroup$
    – moonboots
    Commented Jul 19 at 18:33
  • $\begingroup$ @moonboots That method isn't consistent enough to help + there are too many edges to take care of. I unsubdivided the geometry which helped make it less complicated but it's still not a smooth curve. Subsurface ruins the entire geometry. I've uploaded the file to the question. $\endgroup$ Commented Jul 19 at 19:13
  • $\begingroup$ Right click > Shade Smooth then give it a Normals > Smooth by Angle modifier, it will smooth the shading, not the general shape, if you want to round the shape try a right click > LoopTools > Relax for example, increase the Iteration in the Opeartor Box $\endgroup$
    – moonboots
    Commented Jul 19 at 19:21
  • $\begingroup$ Using looptools did work nicely, but with some side effects (weird mesh artifacts). What part of the mesh would you recommend selecting to use the relax tool on? Edit: playing around with it a bit makes it work flawlessly. Thanks for the suggestion, definitely an addon to keep in my arsenal. $\endgroup$ Commented Jul 19 at 19:35

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You have intermediate edges that tends to flatten the faces, first thing in Edit mode do a X > Limited Dissolve to remove these edges. Then right click > Shade Smooth to smooth the shading, and give it a Normals > Smooth by Angle modifier to prevent the smooth shading between the perpendicular faces. To smooth the shape itself select the edges in Edit mode and right click > LoopTools > Relax, increase the Iteration in the Operator Box:

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