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I'm creating a scene, and I really like to use AO, because it adds some bonus detail to the final render. But in most of the cases it ruins the smooth feeling for smooth edges. I have marked sharp edges everywhere, where I wanted sharp edges, to make sure they will look just cool, and the AO looks good on them, not like on smooth edges. I'll attach a few examples:

As you can see, it ruins the "smooth" feeling.Here you can see, that there is no "sharp edge" marked there, unlike the edges.

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Adding an EdgeSplit modifier before a Subdivision Surface instead of doing autosmooth seems to alleviate the problem. Dirty, I know...

Autosmooth EdgeSplit + SubSurf

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  • $\begingroup$ Is there any way to make it without increasing the poly-count? Subdividing everything wouldn't be too good for me. $\endgroup$ – 505Legion Jan 21 '17 at 10:35
  • $\begingroup$ I know, but I didn't find another way. You could of course always switch to cycles, which doesn't have this issue. $\endgroup$ – qwazix Jan 21 '17 at 11:07
  • $\begingroup$ If I switch to cycles, do I have to re-do everything to make it look as it did in default Blender, except the AO? $\endgroup$ – 505Legion Jan 21 '17 at 11:15
  • $\begingroup$ If by everything you mean the materials, yes. Modelling stays the same. You can try it, it's not destructive, and see what you lose. $\endgroup$ – qwazix Jan 21 '17 at 11:20

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