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Hello Blender Stack Exchange,

I am trying to fill a face between 4 surfaces. Two are straight edges and two are a curved line made up of short vertices that came from a SketchUp export.

The problem: I select the vertices on the top and bottom and fill the hole. It creates a strange face that ruins the curve. I would prefer it create some sort of complex curve. I want it to be smooth.

Images attached to better explain.

enter image description here enter image description here enter image description here enter image description here enter image description here

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To deal with curves like that you need to use the Bridge Edge Loops tool.

If you use the fill tool (F) blender creates a very ugly Ngon on connecting all of the vertices like this: enter image description here

Using bridge edge loop tool will give you the proper curve: enter image description here

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  • $\begingroup$ This is the solution! Thank you very much. i.imgur.com/nrShTA7.jpg Now if I can just figure out a way to smooth out the curve near the inner part... $\endgroup$ – 835 Oct 25 '14 at 21:13
  • $\begingroup$ @Peter You can ask that as a new question. $\endgroup$ – cegaton Oct 25 '14 at 21:16

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