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I'm trying to follow this tutorial by BMBrice to create a rigged 2D eye texture. I've visited this tutorial a couple times in the past, but I get stuck at the first couple of steps. I can't center the spherical gradient texture on the plane. It's supposed to be centered and able to scale uniformly, I can't seem to fix it.

My setup enter image description here

vs

His setup enter image description here

And if I go the negative direction. It centers visually, but if I try to scale it, the center is off. enter image description here

enter image description here

In the tutorial, he doesn't really touch the UV other than to make a butt joke. So, I'm not sure if I have to do something to the UV to get the texture centered.

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    $\begingroup$ Look at the signs of "Location" $\endgroup$ Commented Jul 7 at 8:54
  • $\begingroup$ I can't believe I missed that. It was just a matter of switching the type to texture on the mapping node. $\endgroup$
    – Z Sosa
    Commented Jul 7 at 9:41

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