Apologies for my lack of correct vocab, I'm very new to Blender so I don't have the correct words for things just yet.
I have been in the process of making a version of a low-poly character for some time now (adding an extra hip part to them to allow me to use them in Unity) and I have managed to do everything I need to do so far. But, to get something into Unity I have to export my character as one model instead of as the segments I currently have my character split into (this is also to be able to combine all of the materials that my model has into one, as Unity requires that I do so).
I first tried joining all of the segments into one mesh (Ctrl + J) but that meant that the armature was no longer able to control the segments, which isn't what I want.
Before joining, I'm able to pose the model however much I want.
After joining, the bones won't move the segments anymore.
What I want to be able to do is to join all of the segments into one model, whilst also being able to control the seperate parts as I would be able to do before joining.
For reference, the method I used to parent the bones to the segments is explained here (specifically the add-on 'Parent to nearest bone')
https://www.youtube.com/watch?v=DDeB4tDVCGY (5:43)
Help would be much appreciated as searching around didn't tell me what I needed to know and since I have little experience with Blender, I wasn't able to understand any answers that I did manage to find on this topic.
Thank you!