I used InstantMeshes to clean the high poly character 3D scan object, which had to much vertices to be practical.
Now I want to adjust the muscle structure with sculpt mode, and I noticed that the mesh was low poly in object mode when I import it into blender. And high poly in sculpt mode, so I'm wonder what I did wrong or something else.
What should I do ? How to make the mesh in object mode look like high poly ?