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I used InstantMeshes to clean the high poly character 3D scan object, which had to much vertices to be practical.

Now I want to adjust the muscle structure with sculpt mode, and I noticed that the mesh was low poly in object mode when I import it into blender. And high poly in sculpt mode, so I'm wonder what I did wrong or something else.

What should I do ? How to make the mesh in object mode look like high poly ?

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Not sure about this, But it looks to me like simply right clicking no the object and clicking 'Shade Smooth" while in object mode should do the job

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  • $\begingroup$ I didn't work :( $\endgroup$ Commented Feb 23, 2021 at 20:51
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Nevermind I did find the issue. I uncheck "Auto Smooth" in the Object Data Propreties

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