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After removing the bevels I created, it still seemed to be having that pinching. In addition, I tried to make sure the center of the mesh is completely flattened out. Let alone, I still have trouble trying to round out the back for better topology with no luck. If there is anyone who can help me, that would be much appreciated. I sent the project file.

Mic Stand Shading Issue

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  • $\begingroup$ Hello could you please share your file? $\endgroup$
    – moonboots
    Commented Feb 8 at 20:30
  • $\begingroup$ You probably have an internal face between the two halves of the modifier. Go into Wireframe mode (Shift-Z) in Edit mode, select Face mode and delete any face between the halves. $\endgroup$
    – John Eason
    Commented Feb 8 at 22:49
  • $\begingroup$ I already did that unfortunately. $\endgroup$ Commented Feb 9 at 4:51
  • $\begingroup$ As @moonboots says we'll need to see your Blend file in that case. You can share it via blend-exchange.com following the instructions there to copy the link on that page. Then edit your question here and paste the link into it. $\endgroup$
    – John Eason
    Commented Feb 9 at 9:10
  • $\begingroup$ The file format you shared is not a .blend file but a .blend1 file which is no use for us. But my guess is that the merge value of the mirror modifier isn't small enough $\endgroup$
    – Alex
    Commented Feb 10 at 5:57

1 Answer 1

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There are doubled vertices here:

enter image description here

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  • $\begingroup$ I got that taken care of. It fixed the bulge from the front and back sides of the mesh. How do I round out the mesh so It's less blocky now? $\endgroup$ Commented Feb 10 at 18:10
  • $\begingroup$ This is another question. The rule here is to ask one question on one subject. Please ask another one. $\endgroup$
    – lemon
    Commented Feb 10 at 18:25
  • $\begingroup$ Ok, I understand. $\endgroup$ Commented Feb 13 at 21:03

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