This is probably a stupid question because I'm new to Blender. I have some imported objects from XNALara to Blender that at first glance come with their respective textures integrated, and they show up perfectly in Blender Render.
But when I change this to Cycles, the textures disappear.
And I would have to manually add each texture to every object. Is there a way to make the textures show in Cycles as well? The render preview also comes out with no textures.
Edit: I think this is the shader editor? I'm not sure
The second picture I just added is the materials that came with the model. I sort of understand that if there are no nodes then the textures wont' show up in cycles but at the same time I also tried to add nodes and when I did, I lost a material (in Internal). So it's a weird situation, because the textures are present in Internal, like they're integrated to the objects, but only as textures and not shaders? I don't know much about this.