I am creating a layer of crystals on a sea bed in Blender 3.5.
To create crystals on the sea bed, did the following steps:
- Created multiple particle systems (4 particle system) on the same plane. Used hair setting.
- For each particle system, used different objects as instance.
- In weight mode, created different spread for each particle system
- Material – Used Color Ramp with Glassy BSDF to to give crystal look.
- Render Engine - Cycles
Requirement
- From top the layer should look like stars with different coloured emissions spread on a sea bed, and as we move closer, emission stays but crystals start appearing.
Issues faced
- Unable to get glow and starry effect on the particles. Tried composting, but didn't get the effect with that also.
- Crystals (particles) at some places are looking very clustered and shape is distorted.
Material Used Screenshot (Same material nodes have been used on all crystal)
Project
I am creating a layer of crystals on a sea bed in Blender 3.5. The sea bed would have sand particles and crystals spread on it.
To create crystals on the sea bed, did the following steps:
- Created multiple particle systems (4 particle system) on the same plane. Used hair setting.
- For each particle system, used different objects as instance.
- In weight mode, created different spread for each particle system 4.Material – Used Color Ramp with Glassy BSDF to to give crystal look.
- Render Engine - Cycles
Requirement
- From top the layer should look like stars with different coloured emissions spread on a sea bed, and as we move closer, emission stays but crystals start appearing.
- Sand bed has to be created
Issues faced
- Unable to get glow and starry effect on the particles. Tried composting, but didn't get the effect with that also.
- Crystals (particles) at some places are looking very clustered and shape is distorted.
- Sand bed : How to add sand particles with different golden or other shades in different areas. Help here also will be appreciated.
Attachments
- Material Used Screenshot (Same material nodes have been used on all crystal)
- Render Image ( Please ignore the background -HDRI image use to get right colors for a sea bed)
- Ref Image for the cystals ( though not exact but something similar)
- Blender 3.5 File - Unable to find how to attach blender file here directly