For a crowd simulation, created by using force fields(Force) to generate limited particle displacement [simulating a "PARTING EFFECT"],how can one restrict influence of the Effector to only the particles close to the Effector Object and not have any influence on the particles which are away from the Effector?
In this simulation[Gravity=OFF],the force field is set to the lowest effecting Strength(= 0.1) to cause any resonable particle displacement,but all particles are getting affected.
There is no effect on setting Field Weights by Weight Painting the particle emitting Object and with no way to assign separate Vertex groups of Emitter Regions in the same particle emitting object,how can one cause two different Particle behaviours in the same Particle System and using the same Force Field?