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I have a character that I rigged with mixamo and I want to edit the mesh. When I try to edit it, the model rotates 90 degrees and changes location. I have the character in "rest position" but If I try to rotate the character when in edit mode and then go back to "pose position" I end up with deformations and bones in the wrong locations. I want to be able to edit the character mesh without the character moving and rotating and then without it changing the location of the bones.

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Try applying rotation of the mesh and the rig in object mode, this might be the issue you're facing.

(Im sorry I don't have enough reputation score to comment, so I'm posting the answer)

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  • $\begingroup$ Unfortunately this did not work, but thank you. This just causes further deformation. $\endgroup$ Jun 11, 2023 at 3:19

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