What lies behind this picture of a dolphin is a mesh set to be a shadow catcher, so it can effectively product an image floating in space. I understand that in Blender 3 the shadow catcher function seems a little different than earlier versions. Is it rendering in a separate layer? Because I only see one.
Under "combined", it has a "ShadowCatcher" layer.
I notice that when I turn off the Denoise option, the shadow appears in the render.