I rendered this basic scene with glass BSDF object, plain texture into Principled BSDF on floor, no skybox, sun light at 9 strength, non-moving camera. On rendered video, you can see that strange horizontal flickering effect on the glass in frames that should be identical. While rendering each frame, those darker horizontal areas appear around 400/1024 samples.
Here is a GIF from the same frame rendered twice (uncompressed, no denoising, all settings identical). I highlighted the different height of where the darker area starts with the red arrow. While carefully confronting, more than one band can be seen.
GPU Rendering on RTX A4000, i9-11900k, Blender 3.3.1, Optix, 1024 samples, Win 10 64-bit. Flickering stays both with and without denoising. It also stays both with default and increased light paths parameters. It stays with caustics enabled and totally disabled.
Any suggestions on how to get rid of it? What could I be doing wrong?