Hi I downloaded a model from a site and the there's a ARM texture and I have no idea how to put it on the model I tried ctrl, shift, t and it recognized the normal map and the regular texture but it didn't import the ARM texture I found out its a combination of Ambient Occlusion, Roughness and Metallic and its separated by RGB. As seen below. but I would like to know how to use it into blenders shading tab
ARM is short for Ambient Occlusion, Roughness and Metallic. The ARM Texture Map combines the three textures into a single texture maps separate color channels Red, Green and Blue.
Red – Ambient Occlusion
Green – Roughness
Blue – Metallic