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Basically

Here's material preview after I plug in the alpha channel map into anything really here's material preview

And here's what it looks like in render

enter image description here

I am confusion

I know blender used to have issues with TGA textures but I thought it was fixed? As I understand, it combines all the channels together, and usually, plugging alpha channel into something leaves rgb channels looking like they should, but not here and idk why 🤷‍♀️

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1 Answer 1

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If you go to Image Editor to see texture, Alpha channel separates only red part of your texture.

enter image description here

You would have to change Alpha channel or set None in Node or Image Properties.

Render View enter image description here

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