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I have a Problem with my IK. I parented the Circled Bone to the IK Rig's Control Bone (Facing toward Camera). But the Circled Bone inherits weird transformtations. When I move the Control Bone in X, the Circled Bone doesnt only move in X, but also rotates around the Control Bone's Y Axis, As if it inherited some Transformations from this Parent Bone (=Control Bone). I tried using Constraints on the Parent Bone (Control Bone), But I need the Circled Bone to Rotate Around its Z Axis and when I use a Z Axis Constraint on the Parent Bone it doesn't work out.

See the first transformation (Move along -x) here:

enter image description here

See the Second transformation (move along +X) here:

enter image description here

Thank you for your help!

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  • $\begingroup$ It's not clear what exactly you want to achieve, and what are the bone constraints of the parent and the circled bone in your example. $\endgroup$ Commented Mar 12, 2023 at 12:11
  • $\begingroup$ I guess my basic question is: Can I see whether a IK Rig is influencing a specific bone, and i yes where can I control it? Thank you for your feedback though! $\endgroup$ Commented Mar 12, 2023 at 13:17

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