I have a Problem with my IK. I parented the Circled Bone to the IK Rig's Control Bone (Facing toward Camera). But the Circled Bone inherits weird transformtations. When I move the Control Bone in X, the Circled Bone doesnt only move in X, but also rotates around the Control Bone's Y Axis, As if it inherited some Transformations from this Parent Bone (=Control Bone). I tried using Constraints on the Parent Bone (Control Bone), But I need the Circled Bone to Rotate Around its Z Axis and when I use a Z Axis Constraint on the Parent Bone it doesn't work out.
See the first transformation (Move along -x) here:
See the Second transformation (move along +X) here:
Thank you for your help!