Steps to reproduce:

  1. In Pose Mode, press G to move the IK target bone (in the video: the ring around the wrist)
  2. Move the bone, but instead of applying the transform, press Right Click to cancel the transform

The armature doesn't fully move back to its previous pose. To move the bones back to where they were, press Alt + G to reset the pose.

Video example, where I show it happen 3 times, from different angles

Bone Constraints used, that may cause this:

  • IK
  • Limit distance (to prevent the hand to be too far away from the body)
  • Copy rotation (wrist copies the IK Target bone's rotation)
  • Stretch to (shoulder has an additional bone to make it look smoother)

I have tried deleting bones/constraints, but I wasn't able to remove this behaviour.

  • $\begingroup$ Hello and welcome. While files, images, and external videos or links may be helpful additions they should not be the only way to obtain information about your issue. Don't make understanding your question rely on downloading a file, watching a video or visiting an external site. Use the builtin tools to upload images or gifs, along with thoroughly explaining the problem in written form so it can be indexed and searched for thus helping future visitors with similar issues. $\endgroup$ Commented Jun 28, 2022 at 15:56
  • $\begingroup$ You probably have a dependency loop in the armature that you need to fix. This is typically from parenting the IK target or pole target to a bone involved in the IK chain, but it can be from constraints or drivers as well. $\endgroup$
    – Nathan
    Commented Jun 28, 2022 at 16:26
  • $\begingroup$ @Nathan Yes! That was my issue, thanks a lot for reminding me :) $\endgroup$
    – Covy
    Commented Jun 29, 2022 at 9:06

1 Answer 1


My IK target had the wrist as parent. Thus creating a dependency loop! Thank you @Nathan.


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .