I've never really rigged something before (not counting automatic weights ;).
I've made a simple rig of a landing gear, and I'd like to have a single control bone control the whole unfolding sequence.
I've made a simple animation mostly showing what I want to bone to do by moving it along the Z axis:
I tried to setup various transform constraints to rotate the various bones according to the Z location of the control bone, but I must be doing something wrong, as they don't work as I expect.
Is this even a good approach to rigging something like this?
control_bone
on the Z rotates all the bones so that moving the control bone up retracts the landing gear, and moving it down extends it. Are armatures considered bad practice for mechanical animations? $\endgroup$