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Okay Blender Horde, I have been searching with no result the answer to this question. I want to bake the AO into the Vertex paint, fine, that is easy, BUT, where on earth are the AO settings so I can tweak the ray distance and such? In all the tutorials I see people are baking into textures and use the shader nodes and such, I am not doing that so it does not help me. I saw in a post that AO settings could be found in the World panel, but in my version of Blender, in the world panel there is no AO. I saw on another post that that same panel is now in the Fast GI approximation panel in rendering, but tweaking that does not affect the AO bake in the slightest.

So again, and to simplify: Does anyone know where are the settings for the AO that gets baked?

Thanks Horde!

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  • $\begingroup$ You can use Ambient Occlusion node in your shader, connect it as emission and bake emission. $\endgroup$ Commented Feb 7, 2023 at 9:50
  • $\begingroup$ Ambient Occlusion settings are on the Render tab, but only when using Eevee. $\endgroup$
    – John Eason
    Commented Feb 7, 2023 at 10:06

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The settings are in Render Properties tab of the Properties Editor, in Light Paths panel, Fast GI Approximation sub-panel:

enter image description here

They apply to baking even if Fast GI Approximation is disabled for rendering.

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