My problem is that I have a rope that has a cloth animation, so it's hanging between two points. The rope is a single edge with several vertices on it. When I try to attach emptys to the vertex with the shrinkwrap modifier (nearest vertex), it works for a while but when the rope starts moving, the emptys start teleporting between different vertices because the vertex before is not the closest one at the moment. How could I make the emptys stay on a particular vertex without them teleporting? Is there an alternative for the shrinkwrap constraint made for a similar purpose?
1 Answer
$\begingroup$
$\endgroup$
I got it to work with parenting the empty to a vertex:
- Select the empty
- Select the mesh that has the targeted vertex
- Press Tab
- Select the targeted vertex
- Press Ctrl+P
- Select Make Vertex Parent
- (Optional) Tab out to object mode, bake animation, select Clear Parents, Visual Keying and you have an empty moving with the vertex without the empty being attached to the mesh.