Lighting information from diffuse or Principled BSDF, through shader to RGB appears black in renders when used in AOV output. Is there a different way to achieve the same result that worked in 2.93?
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$\begingroup$ Same for me imgur.com/2ghMaJ2 ... try to check bug tracker is posted (if not go to Blender menu > Help > Bug Report) $\endgroup$– vkliduCommented Nov 11, 2022 at 19:55
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1$\begingroup$ Thanks, It was the 1st time I reported a bug, so I entered it directly on the site yesterday: https://developer.blender.org/T102434 $\endgroup$– TolganCommented Nov 12, 2022 at 10:07
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$\begingroup$ Thank you and congratulation :) $\endgroup$– vkliduCommented Nov 12, 2022 at 17:53
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