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Lighting information from diffuse or Principled BSDF, through shader to RGB appears black in renders when used in AOV output. Is there a different way to achieve the same result that worked in 2.93?

black in 3.3.1

worked in 2.93

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  • $\begingroup$ Same for me imgur.com/2ghMaJ2 ... try to check bug tracker is posted (if not go to Blender menu > Help > Bug Report) $\endgroup$
    – vklidu
    Commented Nov 11, 2022 at 19:55
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    $\begingroup$ Thanks, It was the 1st time I reported a bug, so I entered it directly on the site yesterday: https://developer.blender.org/T102434 $\endgroup$
    – Tolgan
    Commented Nov 12, 2022 at 10:07
  • $\begingroup$ Thank you and congratulation :) $\endgroup$
    – vklidu
    Commented Nov 12, 2022 at 17:53

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