I am trying to troubleshoot an issue with a model that is composed of tiled objects wrapped around a sphere. I'm trying to fix the warping at the poles, and have a seamless tiling effect all the way around. I'm open to trying any method that seems promising, whether it's geometry nodes, or tissuing, etc.
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2$\begingroup$ This could be of interest: blender.stackexchange.com/questions/266773 $\endgroup$– quellenform ♦Commented Oct 25, 2022 at 7:10
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$\begingroup$ Try using a subdivided (subsurf) cube instead of a uv sphere. The result is slightly off spherical, but the faces all have the same size. $\endgroup$– Frederik SteinmetzCommented Oct 25, 2022 at 7:18
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1 Answer
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A sphere can not be regularly tessellated.. A (shipped add-on: Add Mesh: Geodesic Dome) in one of its icosaherdal forms, can produce a 'soccer-ball' approximation: hexagons with pentagonal intrusions.
Circles can be distributed on its faces..
.. scaled to face-area, if that's what you want:
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$\begingroup$ Great one :) Thanks ... I haven't noticed this addon before :) Also "Face area" node I have to remember this use case :) $\endgroup$– vkliduCommented Oct 25, 2022 at 19:53
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$\begingroup$ @vklidu what on earth was wrong with yours? I UV'd it.. I'd never heard of that add-on either.. it's a very interesting one, that may be handy for others to know about too, IMO.. If you don't have some technical reason, I'd undelete it $\endgroup$– Robin Betts ♦Commented Oct 25, 2022 at 19:58
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$\begingroup$ Thanks, but I wouldn't :) Great if somehow useful for you (you can mentioned it in some more appropriate thread ... in this case its useless. $\endgroup$– vkliduCommented Oct 25, 2022 at 20:07
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2$\begingroup$ @vklidu OK, we'll have to agree to disagree .. :) $\endgroup$– Robin Betts ♦Commented Oct 25, 2022 at 20:08
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$\begingroup$ this is really helpful - thank you so much! $\endgroup$ Commented Oct 27, 2022 at 2:51