# How can I align my points/models rotation along the model surface

I'm using geometry nodes, and trying to align my instance geometry around a sphere, however my geometry is not rotating along the surface of the sphere. The geometry is sticking straight up. I know I can add rotation point to make them randomly rotate, however I want the geometry to align the same way the current point is sitting on the face of the sphere is. I tried using an "align rotation to vector" but no luck there.

Edit: Here is an image of a test set up:

https://i.imgur.com/efCrNml.png "geometry node"

Here is the blend file a basic setup with non working align rotation geometry nodes

https://www.mediafire.com/file/meai3z5j9z9m4av/Basic_Geometry_Node_Align_Not_Working.blend/file

Double edit: I missed that the the align rotation needed to be set all to 0. It's working beautifully now. Thank you!

• show us your node tree or your blend file May 29 at 9:47

• The 'Vector' in Align Rotation to Vector is a direction, not a point in space. (The direction from 0,0,0 to the value you enter, in object space) So I was remarking on your zero-length value of (0,0,0), which, here, is not a direction at all. As far as I can see, if 0, Blender just ignores it, reverting to the default rotation, normal to the surface. In this context, I see no bug. Points have a rotation attribute, manipulated by this node. If instanced, that attribute appears in the 'Instances' page of the spreadsheet. Jun 15 at 7:26