I have run into situations where I wanted to do this multiple times now, but I have yet to find a way to do it.
Lets say I have the following geometry, generated using geometry nodes:
And I want to thicken this wall by the amount I need, I would end up with the following result:
As you can see from the Z-fighting, the resulting geometry isn't great (even though the outside shape is what I want).
I get that this is a fairly non-trivial problem to solve. The only thing I can think of is somehow fixing the geometry after doing the wall extrusion. But I don't think there is any way to do that in geometry nodes. I guess some kind of remesh operation would be a sort of solution. But there is no way I'd end up with acceptable geometry for my purposes like that.
Therefore, I was wondering if someone here knows of a way to make walls thicker in geometry nodes without this problem?