The following keeps happening to me: I'm working in geometry nodes, I end up with something that looks cool, and then I decide to make a material for it.
So I add a "set material node" ... but it only lets me select from existing materials. So to create a new one, I have to create a dummy object object, add a new material to it, hide the dummy object and then go back into geometry nodes so I can select the material. After that I have to keep switching to the dummy object in order to edit the material.
This seems not very optimal, so I'm wondering if there's a better workflow. What's a good way to create and assign a new material while working on procedural geometry?