I am currently trying to model curly hair on this model. To simulate it I have been placing and duplicating these brown shapes you see here, but its very slow and time consuming. Is there a quicker way to do this?
Thanks!
You can use particles > Hair. Create a sphere that will be your particle hair. In Weight Paint mode, paint the vertex group where you want the particles to appear:
In the Particle System panel, create a new particle system > Hair, under Render choose the sphere and give it a bit bit of Scale Randomness. Under Vertex Groups select the vertex group that you've created as Density and Length:
If you want to make the instances real, open the Modifier panel and click on Make Instances Real: