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I am currently trying to model curly hair on this model. To simulate it I have been placing and duplicating these brown shapes you see here, but its very slow and time consuming. Is there a quicker way to do this?

Thanks!

enter image description here

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1 Answer 1

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You can use particles > Hair. Create a sphere that will be your particle hair. In Weight Paint mode, paint the vertex group where you want the particles to appear:

enter image description here

In the Particle System panel, create a new particle system > Hair, under Render choose the sphere and give it a bit bit of Scale Randomness. Under Vertex Groups select the vertex group that you've created as Density and Length:

enter image description here

If you want to make the instances real, open the Modifier panel and click on Make Instances Real:

enter image description here

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  • $\begingroup$ thank u for ur answer! The only problem I now have is the hair is only populating on one side--could this be an issue with the mirror modifier? $\endgroup$
    – nmg112
    Commented Sep 23, 2022 at 17:52
  • $\begingroup$ because the issue I have when I get rid of the mirror modifier is it fills in unevenly then $\endgroup$
    – nmg112
    Commented Sep 23, 2022 at 17:59
  • $\begingroup$ You can keep the Mirror modifier if you want, check the answer here: blender.stackexchange.com/questions/88395/… Basically put the Mirror modifier above the Particle System and in the Particle System panel enable the Emission > Source > Use Modifier Stack option $\endgroup$
    – moonboots
    Commented Sep 23, 2022 at 18:01
  • $\begingroup$ Thanks--that worked for me being able to keep the mirror modifier on, but its still filling it in uneven on both sides. I have an image here: drive.google.com/file/d/1WlXuxr3TVYgwCCH3vzDAXteP6bMRqnL3/…, drive.google.com/file/d/1XO-Zr-O9FGa36IqNZlSpu9emeiokpdPS/… $\endgroup$
    – nmg112
    Commented Sep 23, 2022 at 18:14
  • $\begingroup$ whoops the first one is the wrong screenshot lol $\endgroup$
    – nmg112
    Commented Sep 23, 2022 at 18:15

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