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Just have been having the hardest time trying to model hair, and cant find any tutorials for low poly hair like this.

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You could try this:

  • Create a UV sphere (here 16/8 vertices), cut it off, extrude the faces to give it thickness:

enter image description here

Pull down the edges to create hair peaks:

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Scale 1 out of 2 edges:

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maybe triangulate the topology with CtrlT or try the Decimate modifier:

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  • $\begingroup$ holy shit thank u so much $\endgroup$
    – Murth
    Sep 13 at 19:20
  • $\begingroup$ Hello and welcome. This site is not a regular forum, the answer section is reserved exclusively for answering the OP question. Please don't reply "Thanks" as an answer or comment, instead upvote the post that helped you. If you feel it completely solved your issue consider marking it as accepted. $\endgroup$ Sep 13 at 20:09
  • $\begingroup$ how do you extrude all the faces like that? do u extrude from the inside or outside? @moonboots $\endgroup$
    – Murth
    Sep 14 at 2:57
  • $\begingroup$ yes select all, Alt E and extrude along normals for example $\endgroup$
    – moonboots
    Sep 14 at 4:24

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