I'd like all cylinders to point to the bigger sphere on the right, while still being attached to their original spheres.
This is my set up so far:
If I try to use Transform to move the cylinder and rotate on the Z axis, I get:
If the question is about this particular case, and not a more general 'point-at' problem..
..to keep things simple, you could use a cone..
More generally, to orient cylinders, you need the vector between source position and target position:
.. whose length can optionally be used to make rays reach the target exactly. (Blue nodes, above)
The file also includes an 'instanced curves' method.
Transform
before the instantiation, instead of usingSet Position
afterwards. $\endgroup$