Timeline for Align all cylinders to point to parent sphere node with geometry nodes?
Current License: CC BY-SA 4.0
9 events
when toggle format | what | by | license | comment | |
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Sep 18, 2022 at 21:00 | history | tweeted | twitter.com/StackBlender/status/1571605002380009475 | ||
Sep 18, 2022 at 14:42 | history | became hot network question | |||
Sep 18, 2022 at 10:02 | vote | accept | Hmm | ||
Sep 18, 2022 at 7:49 | comment | added | quellenform♦ | Please check if you have applied scaling to all objects and if you really reference the correct sphere. | |
Sep 18, 2022 at 7:31 | answer | added | Robin Betts♦ | timeline score: 4 | |
Sep 18, 2022 at 7:21 | history | edited | Hmm | CC BY-SA 4.0 |
added 270 characters in body
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Sep 18, 2022 at 7:19 | comment | added | Hmm | Sadly that still gives me the cylinders pointing in strange directions. I'll attach an image | |
Sep 18, 2022 at 7:12 | comment | added | quellenform♦ |
Basically you have set it up correctly, and the rotation should work on the Z-axis, but try to move the cylinder with Transform before the instantiation, instead of using Set Position afterwards.
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Sep 18, 2022 at 6:34 | history | asked | Hmm | CC BY-SA 4.0 |