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Sep 18, 2022 at 21:00 history tweeted twitter.com/StackBlender/status/1571605002380009475
Sep 18, 2022 at 14:42 history became hot network question
Sep 18, 2022 at 10:02 vote accept Hmm
Sep 18, 2022 at 7:49 comment added quellenform Please check if you have applied scaling to all objects and if you really reference the correct sphere.
Sep 18, 2022 at 7:31 answer added Robin Betts timeline score: 4
Sep 18, 2022 at 7:21 history edited Hmm CC BY-SA 4.0
added 270 characters in body
Sep 18, 2022 at 7:19 comment added Hmm Sadly that still gives me the cylinders pointing in strange directions. I'll attach an image
Sep 18, 2022 at 7:12 comment added quellenform Basically you have set it up correctly, and the rotation should work on the Z-axis, but try to move the cylinder with Transform before the instantiation, instead of using Set Position afterwards.
Sep 18, 2022 at 6:34 history asked Hmm CC BY-SA 4.0